Developers are planning to destroy Brentford's beloved soccer grounds. Something must be done, and theÂ men of The Flying SwanÂ—Brentfordâ€™s celebrated drinking houseÂ—take up the challenge. Norman hasÂ recently discovered a Victorian computer that holds the secrets of the super-technology of a bygone age, and Archroy has just returned from his seventh voyage withÂ the fabled Golden Fleece. Surely, with these stalwarts working for the cause, the field is as good as saved. But this is Brentford, and the ancient forces of evilÂ—Old Testament horrors, beasts from the bottomless pit, and Lovecraftian demonsÂ—are stirring.