Every fashion collection begins with research. But how do you start? How much should you do? How do you use that research? Fashion Design Research is designed to answer these questions and demystify the process for students. Illustrated throughout with inspirational photographs and images of good practice within student sketchbooks, the book begins with the basics of primary and secondary research sources and shows students how and where to gather information. Chapters on market, fabric and colour research are followed by the final chapter, which shows how to gather all the information together, understand it and use it in a process known as triangulation. Additionally, case studies from a wide range of international designers showcase different working methods. By offering a clear approach to research for fashion design, this book will inspire students to embrace an activity that is both fun and fruitful.
Art has changed. Those reassuringly familiar styles and movements that characterised art production prior to the twenty-first century have all vanished. Traditional artistic media no longer do what we expect of them. This book provides a straightforward, six-step programme for understanding contemporary art based on the concept of the tabula rasa a clean slate and a fresh mind. Since artists increasingly work across traditional media and genres, the author has also developed an alternative classification system Art as Entertainment, Art as Confrontation, Art as Joke designed to help make sense of otherwise obscure-seeming works. Ways of Looking transforms a potentially intimidating encounter with cuttingedge contemporary art into a dramatic, sensually rewarding and thoughtprovoking experience.
Symbols play an integral role in branding programs. This book explores the visual language of symbols according to their most basic element: form. Over 1,300 symbols from all over the world are here categorized by visual type. Divested of all agendas, meanings and messages that might be associated with them, so that their composition and impact can be assessed without distraction, this allows the reader to enjoy them as a pictorial language in their own right. Every symbol is captioned with information on who it was designed for, who designed it, and what the symbol stands for. These sections are interspersed with short but detailed case studies featuring classic examples of symbols and exceptional examples of recently designed symbols. This comprehensive volume is an indispensable resource for designers working on identity systems and an engaging showcase of this exciting field. Now in a compact format.
Print is an exciting and dynamic area of design, with new analogue and digital technologies opening up a wealth of creative possibilities for designers in textile and non-textile media. Witty, hyperreal and luxurious print designs are being used by fashion designers and in interiors, while artists are harnessing the technology in their work to stunning effect. This showcase of the best printed textiles from around the world is divided into three key areas: fashion, interiors and art. In fashion, the book features innovative printed textile designs in haute couture, pret-a-porter and accessories from companies including Prada, Issey Miyake and Vivienne Westwood. The interiors chapter shows surfaces and interior products such as wallpaper, upholstered furniture, fabric hangings and floor coverings, and features a wide range of designers from Marimekko in Finland to Anna Glover in the UK. Fine-art prints and experimental work from international artists and designers such as Cristian Zuzunaga and Liberty Art Fabrics are represented in the final section.
Detail in Contemporary Residential Architecture 2 follows on from the success of the first book in the series, and contains entirely new projects. Featuring the work of renowned architects from around the world, this book presents 50 of the most recently completed and influential house designs. It also analyses both the technical and the aesthetic importance of details in modern residential architecture. The projects are presented in clear and concise layouts over four pages. All of the drawings are styled consistently and presented at standard architectural scales to allow for easy comparison. Each project is presented with colour photographs, site plans and sections and elevations, as well as numerous construction details. There is also descriptive text, detailed captions and in-depth information for each project. A bonus CD contains drawings from the book, in both EPS and DWG (generic CAD) formats.
In this imaginative new activity book, Marion Deuchars makes learning about art fun. Young readers are introduced to 18 great artists, then encouraged to try out the techniques that lie behind their greatest works. Short and accessible facts about ea
Skateboard stickers have always been highly collectable, and this will be the first book to bring together some of the most popular stickers, both classic and new. At a time when skateboarding has already established itself in the mainstream and is now coming back into the 'cool', the book will have massive appeal, combining a nostalgic 'revival' element appealing to the older generation of skaters, while also having a big appeal to current younger skateboard enthusiasts. The book will also have global appeal due to the widespread popularity of skateboarding culture. The book will feature stickers from the following brands: Alien Workshop, Real, Toy Machine, Girl and Santa Cruz. Approximately 30 stickers will be included from each brand.
A chronicle of the key ideas that have shaped the adverts we see everyday, 100 Ideas That Changed Advertising offers a fascinating insight into an ever- changing and fast-moving industry. Arranged broadly chronologically, the book looks at the overnight revolutions, the flashes of inspiration and the long-term evolutions that advertisers have wrought upon their industry. Author Simon Veksner guides us through the key ideas behind these changes, from the development of the first advertising formats and the history of branding, to the creative revolutions of the 1960s and the digital age. Looking forward, the book considers the most recent thinking in reaching new audiences, including the rise of neuromarketing and the latest behavioural econ omics. Illustrated with hundreds of examples of adverts and explaining their power to inspire, delight and annoy, but above all, to make us buy, the book is an absorbing guide to a turbulent, highly-creative industry.
Who's the most stylish schnauzer or dashing Dalmatian in town? You decide! Join the best-dressed pets and their owners and choose their sticker outfits for their action-packed calendar - whether it's flying kites on the hill or walking the red carpet at a premiere. Featuring dogs, cats, horses, rabbits and many more, there's hours of sticker dress-up fun for pet lovers of all ages. Also includes a fabulous catwalk pull-out poster to showcase your perfect pet outfits.
The logo bible, this book provides graphic designers with an indispensable reference source for logo design. More than 1,300 logos are grouped according to their basic visual form. This vast collection includes the work of past masters, such as Paul Rand and Saul Bass, alongside some of the most exciting work from contemporary and emerging designers. A series of short texts discuss the most recent developments in logo design, whilst indexes of client, sector and designer ensure quick access to each logo. This is the complete logo book for any graphic designer.
Artists have always relied on their sketchbooks. This was true for artists working within a fine art tradition and is just as true today in the age of Macs, digital cameras and computer-generated imagery. This new line of sketchbooks addresses the needs of contemporary practitioners: illustrators, designers, art directors, fashion designers, filmmakers and anyone within the creative industries. Helpful and user-friendly, these sketchbooks tread that fine line between giving users practical tools and information while not interfering with their creative freedom. They are also made entirely out of eco-friendly materials. This Architecture sketchbook includes 120 blank pages, gridded pages and printed scale rulers (both metric and imperial), plus 16 pages of useful information on architectural styles, drawing types, circulation, room layouts, furniture and fittings, structural elements and sustainability.
Sticker, learn and play! Create your own real and imaginary London with over 100 stickers that will bring this panoramic play scene to life. One side represents actual, present day London, while the other features the fictional and historical city. From the iconic red buses and the Queen to Sherlock Holmes, Shakespeare and Charlie Chaplin learning about the city has never been such fun!
Sticker, learn and play! Create your own real and imaginary Paris with over 100 stickers that will bring this panoramic play scene to life. One side represents actual, present day Paris, while the other features the fiction al and historical city. From the iconic Louvre pyramid and the Eiffel Tower to the Three Musketeers and Napoleon learning about the city has never been such fun!
This charming collection of 26 detachable postcards features a card for each letter of the alphabet. Illustrated by architect and illustrator Federico Babina, each letter playfully resembles a building in the style of a famous architect. Covering names from Alvar Aalto to Zaha Hadid, this postcard book is perfect for sharing with or sending to architecturally minded friends.
Who is the toughest rider of all time? Who is the fastest cycling sprinter the world has ever seen? Would the racers of the sixties beat the champions of today? Put these long-standing debates to rest with this collection of illustrated trump cards featuring the 30 brightest stars from the history of competitive cycling.
This stunning new colouring book by Johanna Basford takes readers on a inky quest through an enchanted forest to discover what lies in the castle at its heart. As well as drawings to complete, colour and embellish, there are hidden objects to be found along the way including wild flowers, animals and birds, gems, lanterns, keys and treasure chests. Beginning at the entrance to the forest, the journey progresses through woodland, rocky caves and tree-lined mazes, over streams and a waterfall, across the trees tops, to finally reach the castle. Also hidden throughout the book are nine symbols. Readers must find all the symbols to unlock the castle door at the end of the quest and discover what lies within.