Lan Cook
autor
24 Hours in a Castle
Step inside a medieval castle on the eve of a grand jousting tournament when the arrival of a mysterious knight sets tensions rising.
In this story you'll discover how knights are trained, how they dress for battle, watch jousting and sample foods sold to excited crowds.
- Written with expert advice from Dr. Abigail Wheatley, PhD in Medieval Studies and Dr. Jeremy Ashbee, FSA - Head Curator of Properties at English Heritage, who specialises in the history and architecture of medieval palaces and castles.
- Includes links to websites to discover more.
- Filled with exciting facts about life in a medieval castle.
Chapters in this book include:
- Out hawking
- The castle
- Banquet time
- Poison prevention
- A surprise guest
- Prayers before bed
- Tournament day
- The knights' parade
- A spotters guide to arms
- The jousting begins
- Common injuries and their cures
- Through the tournament ground
- How to dress your knight
- Edmund's joust
- The duel
- A poor knight
- Castles of the world
- So, which cures worked?
24 Hours in the Stone Age
Join a young cave-dweller for a day as she goes hunting, makes her own stone tools and creates amazing cave art. Learn all about the dangers of life in the Stone Age, what makes a good shelter and what edible plants can be gathered in the wild. - Told in a lively comic book style- Perfect for school projects- Written with consultation from leading experimental archaeologist, Dr. James DilleyChapters in this book include:- A new day- Stone-Age homes- Fishing for breakfast- Back home- A guide to foraged food- Making fire- Preparing to go hunting- Hunting ritual- Tracking lessons- A guide to dangerous animals- The hunt- Flintknapping- Dinnertime- Spare time- A guide to cave painting- Making plans- In the night- Stone-Age treasures
24 Hours with the Vikings
A Viking family embarks on a perilous voyage to set up home in a new land, in this comic strip packed with information and adventure. Meet a brother and sister as they say goodbye to their old home and prepare for adventure. Before they go, there's time for one last lesson in sword fighting, and a final visit to their ancestors at the burial ground. Their grandmother tells them tales of her own seafaring adventures and shows them how to read Norse writing - runes. This comic is filled with details about every aspect of Viking life, interwoven with stories of trolls and vengeful ghosts and legends of gods and monsters. - Written by Lan Cook, who studied Norse history at Cambridge University, with expert advice from Professor E.A. Rowe- Includes Quicklinks to find out more about the Vikings- Vibrant, comic-strip illustrations
Werewolf Wood
Get ready for heart-pounding chases beneath the full moon, mysterious figures lurking in the woods and fun picture puzzles to solve in this spooky adventure where every choice you make leads to new twists and turns. Everything seems normal when you arrive at your Grandma's house deep in the woods... until night falls. The shadows start creeping closer, and eerie howls echo through the trees. Who - or what - is lurking in the woods? And why does Grandma's dog keep barkin? ith exciting picture puzzles to solve and a story packed with spine-chilling scares, this interactive adventure will keep you turning pages...if you dare!
Ecology for Beginners
A comprehensive and accessible introduction to ecology. Beautifully illustrated and filled with real-world examples, this book explores the basics of ecology. After fully explaining how ecosystems work, the book moves on to explore how these complicated systems go wrong and what we can do to protect the planet in the future.An ideal book to explain to curious minds what ecology is all about, and what questions ecologists are trying to find answers to, from how to save dying species, to fixing ecosystems through rewilding.
Lift-the-flap Strongest, Cleverest, Deadliest...
In this stylish follow-up to 'Lift-the-Flap Biggest, Fastest, Tallest', readers can find out what the strongest, deadliest, fiercest, cleverest, hottest, coldest, smelliest and weirdest things are. Ideal for children who want the information but are daunted by the sheer size and word count of other 'Records' books. There are facts about all kinds of animals, amazing achievements by people around the world, the most impressive computers and robots, and even the most powerful forces in the known universe.
24 Hours in the Jungle
Join a brother and sister in Borneo as they help their mother and other scientists with their work in the jungle, and encounter orangutans, a very stinky flower and a clouded leopard. Find out what makes the jungle and the wildlife that lives there so special, and learn about the work being done to protect it.
24 Hours in the Stone Age
Join a young cave-dweller for a day, as she goes hunting, makes her own stone tools and creates amazing cave art. Learn all about the dangers of life in the Stone Age, what makes a good shelter and what edible plants can be gathered in the wild.
100 Things to Know About the Oceans
Do fish wear pyjamas? What's the sound of an iceberg melting? How many sheep did it take to launch a Viking longship? Which is faster - a tsunami or a bullet train? Find the answers to these and many more questions in a book that explores the history, science, environment and art of our planet's seas and oceans. Richly illustrated and perfect for broadening children's knowledge of an essential subject, away from the classroom.











