Hľadanie: Redemption
zobraziť:
Kushiel's Avatar
The triumphant conclusion to this trilogy, Kushiel’s Avatar by Jacqueline Carey is a sumptuous fantasy of defiance and redemption – perfect for fans of Sarah J. Maas and Jennifer L. Armentrout.
Desire. Duty. Death.
Phedre has lain with princes and pirate kings, battled a wicked temptress, and saved two nations. But Joscelin has remained her loyal swordsman throughout. Chosen to experience pain and pleasure as one, Ph?dre’s nature is tortuous to them both. Yet Joscelin has never forsaken his vow: to protect and serve, even if her plans push his pledge to its limit.
For Phedre can’t abandon her friend, Hyacinthe, who bargained with gods to spare her life. She’s long sought the key to free him from eternal servitude – even if this means her death. This now takes Phedre and Joscelin to a distant court where madness reigns and souls are used as currency. But they’ll also find a power so mighty that none dare speak its name...
The Witches at the End of the World
"The powerful themes of revenge, redemption and healing are beautifully rendered in a story where love is the most potent magic of all." —Adriana Trigiani, author of The Good Left Undone
Rage burns brighter than any spellfire…
Deep in the birchwoods of Norway, magic courses through the veins of two sisters. For years they've been alone, but sweet-tempered Kaija is tired of living in shadows and longs for a life filled with community, even if it means stifling her magic. But Minna is a witch through and through, with wrath always simmering just below the surface. Different as they may be, both will never forget the day they were driven from their village. The day their mother burned.
When Kaija leaves to pursue a new life, Minna is left alone in the darkness of the forest. Devastated and outraged at the betrayal, Minna casts a curse to punish those who took everything from her. What she doesn't realize is that this act will incite a deadly chain of events. Soon it will destroy everything, including the life Kaija has lovingly built. But once a witch's rage boils, regret means nothing—she can't take back what's already done.
Someone will have to burn.
A magical story of sisterhood, revenge, and feminist rage, The Witches at the End of the World is perfect for fans of Alix Harrow and Kelly Barnhill.
Dungeons & Dragons: Honor Among Thieves: The Road to Neverwinter
Discover the thrilling origin stories of the bard Edgin, the barbarian Holga, and their whole adventuring party in this official prequel to Dungeons & Dragons: Honor Among Thieves.
Edgin Darvis’s life is a mess. All that he has left are his lute, his dashing good looks, and his daughter, Kira. After a chance encounter with badass bruiser Holga, Edgin is forced to take a hard look at his bad choices. But the road to redemption is long and paved with unforeseen expenses. Fortunately, the world is full of rich fools begging to be parted from their money.
And so Edgin and Holga do what any sensible entrepreneurs would do—they form a crew.
Joined by the charming rogue Forge Fitzwilliam and Simon, a sorcerer with an intense inferiority complex, the team sets out to line their pockets with both well-earned and ill-gotten gold. Together, Edgin’s crew battles monsters across the realms: gnoll raiders, fey witches, and more fall beneath their sharp weapons and sharper wit. But when they encounter a new, more sophisticated villain, keen blades and piercing blue eyes may not be enough.
Their target? Torlinn Shrake, a wealthy eccentric known for abusing his servants and hosting lavish parties.
The plan? Play dress-up, sneak into the Shrake estate, and fill their pockets with as much loot as they can carry.
The catch? Shrake is hiding a terrible secret: one that could endanger the lives of everyone Edgin has come to care for—even if the loot is too good to pass up.
Vypredané
18,95 €
19,95 €
Video Game of the Year
Breaking down the 40-year history of the world's most popular art form, one video game at a time
Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be.
From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world's most popular art form.
Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon's Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale's The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - The Witcher 3; 2016 - Pokémon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe
Vypredané
24,65 €
25,95 €
A Vous la France+CD
A vous la France propose aux élves de partir pour un voyage coloré et amusant la découverte de la culture et de la civilisation de la France et des pays francophones. Deux adolescents, Camille et Thomas, accompagnent les élves tout au long de leur voyage et leur font partager leur connaissance de nombreux aspects du monde francophone proche – la France et les pays francophones – et plus lointain – la Polynésie française, le Québec ou le Sénégal. Une photo ou une illustration de Camille ou de Thomas stimulent la réflexion et l’interaction orale et écrite, ouvrant une fentre sur les différentes unités thématiques : de la métropole au village, de la montagne la mer, de la campagne l’océan, de la ville au lac et du fleuve l’île. Ainsi, de découverte en découverte, sur la route des corsaires Saint-Malo ou sur les traces de Léonard de Vinci Amboise par exemple, on approfondit la connaissance de la culture, de la géographie, de l’histoire, de la gastronomie, de l’art, des traditions et des sports dans les pays francophones travers des thme proches des intérts des adolescents et un apprentissage actif. vous la France propose des activités de réception écrite et orale (vrai/faux, QCM, mots croisés, exercices d’association entre des éléments lexicaux et des photos) ainsi que des activités de production et interaction orale et écrite, agrémentées par de nombreuses illustrations, des jeux, des exercices guidés et libres tels que l’écriture d’un courriel ou la page d’un journal de bord. La dimension ludique tient une place importante grâce des activités variées, motivantes et toujours liées au thme de chaque unité : des jeux basés sur le lexique (anagrammes, charades, devinettes, mots croisés), des expressions figurées et des proverbes. Sur la base des techniques d’écriture créatives, on propose des haku, dans lesquels on invite les élves créer un logorallye ou compléter un message effacé dans une bouteille. La compréhension interculturelle passe par des activités de réflexion sur les symboles, la comparaison avec sa propre culture et la recherche autonome sur Internet dans la rubrique Civilisaction . L’histoire française se développe la fin des unités thématiques grâce un amusant parcours illustré. la fin du volume, on trouve les cartes de la francophonie, de la France, de Paris et de son métro, ainsi qu’un index analytique des principaux lieux du livre et un lexique multilingue avec les termes et les expressions les plus difficiles. Un CD audio contient les enregistrements des teste oraux : dialogues, conversations téléphoniques, interviews, contes et légendes. Un livret avec les corrigés des exercices est disponible séparément.
Vypredané
17,34 €
18,25 €