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Recommendation Engines
How companies like Amazon and Netflix know what "you might also like" the history, technology, business, and social impact of online recommendation engines.
Increasingly, our technologies are giving us better, faster, smarter, and more personal advice than our own families and best friends. Amazon already knows what kind of books and household goods you like and is more than eager to recommend more; YouTube and TikTok always have another video lined up to show you; Netflix has crunched the numbers of your viewing habits to suggest whole genres that you would enjoy. In this volume in the MIT Press's Essential Knowledge series, innovation expert Michael Schrage explains the origins, technologies, business applications, and increasing societal impact of recommendation engines, the systems that allow companies worldwide to know what products, services, and experiences "you might also like."
Schrage offers a history of recommendation that reaches back to antiquity's oracles and astrologers; recounts the academic origins and commercial evolution of recommendation engines; explains how these systems work, discussing key mathematical insights, including the impact of machine learning and deep learning algorithms; and highlights user experience design challenges. He offers brief but incisive case studies of the digital music service Spotify; ByteDance, the owner of TikTok; and the online personal stylist Stitch Fix. Finally, Schrage considers the future of technological recommenders: Will they leave us disappointed and dependent-or will they help us discover the world and ourselves in novel and serendipitous ways?
Visual Culture
How to think about what it means to look and see: a guide for navigating the complexities of visual culture.
The visual surrounds us, some of it invited, most of it not. In this visual environment, everything we see--color, the moon, a skyscraper, a stop sign, a political poster, rising sea levels, a photograph of Kim Kardashian West--somehow becomes legible, normalized, accessible. How does this happen? How do we live and move in our visual environments? This volume in the MIT Press Essential Knowledge series offers a guide for navigating the complexities of visual culture, outlining strategies for thinking about what it means to look and see--and what is at stake in doing so.
Visual culture has always been inscribed by the dominant and by domination. This book suggests how we might weaponize the visual for positive, unifying change. Drawing on both historical and contemporary examples--from Judy Chicago's The Dinner Party and Beyoncé and Jay-Z at the Louvre to the first images of a black hole--Alexis Boylan considers how we engage with and are manipulated by what we see. She begins with what what is visual culture, and what questions, ideas, and quandaries animate our approach to the visual? She continues with where where are we allowed to see it, and where do we stand when we look? Then, who whose bodies have been present or absent from visual culture, and who is allowed to see it? And, finally, when is the visual detached from time? When do we see what we need to see?
The Contamination of the Earth
The trajectories of pollution in global capitalism, from the toxic waste of early tanneries to the poisonous effects of pesticides in the twentieth century.
Through the centuries, the march of economic progress has been accompanied by the spread of industrial pollution. As our capacities for production and our aptitude for consumption have increased, so have their byproducts-chemical contamination from fertilizers and pesticides, diesel emissions, oil spills, a vast "plastic continent" found floating in the ocean. The Contamination of the Earth offers a social and political history of industrial pollution, mapping its trajectories over three centuries, from the toxic wastes of early tanneries to the fossil fuel energy regime of the twentieth century.
The authors describe how, from 1750 onward, in contrast to the early modern period, polluted water and air came to be seen as inevitable side effects of industrialization, which was universally regarded as beneficial. By the nineteenth century, pollutants became constituent elements of modernity. The authors trace the evolution of these various pollutions, and describe the ways in which they were simultaneously denounced and permitted. The twentieth century saw new and massive scales of pollution: chemicals that resisted biodegradation, including napalm and other defoliants used as weapons of war; the ascendancy of oil; and a lifestyle defined by consumption. In the 1970s, pollution became a political issue, but efforts-local, national, and global-to regulate it often fell short. Viewing the history of pollution though a political lens, the authors also offer lessons for the future of the industrial world.
Anticorruption
The phenomenon of corruption has existed since antiquity; from ancient Mesopotamia to our modern-day high-level ethical morass, people have sought a leg up, a shortcut, or an end run to power and influence. In this volume in the MIT Press Essential Knowledge series, Robert Rotberg, a recognized authority on governance and international relations, offers a definitive guide to corruption and anticorruption, charting the evolution of corruption and offering recommendations on how to reduce its power and spread. The most important component of anticorruption efforts, he argues, is leadership that is committed to changing dominant political cultures.
Rotberg explains that corruption is the conversion of a public good into personal gain-either by the exchange of cash for influence or by the granting of special favors even without explicit payments. He describes successful anticorruption efforts in countries ranging from Denmark and Sweden to Canada and Costa Rica, and discusses the roles of judicial systems, investigative journalism, multinational corporations, and technological advances. He shows how the United States has become more corrupt than before, and contrasts recent US and Canadian experiences.
Without sufficient political will to eliminate corruption, it persists. Rotberg outlines thirteen practical steps for battling corruption, including removing holdover officials tainted by corruption and the public declaration of financial assets by elected officials and appointees.
Designing Media
Connections and clashes between new and old media, as told by interviewees ranging from the founder of Twitter to the publisher of the New York Times.
Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM?television, radio, newspapers, magazines, and books?have had to respond to emergent digital media. Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print editions. In Designing Media, design guru Bill Moggridge examines connections and conflicts between old and new media, describing how the MSM have changed and how new patterns of media consumption are emerging. The book features interviews with thirty-seven significant figures in both traditional and new forms of mass communication; interviewees range from the publisher of the New York Times to the founder of Twitter. We learn about innovations in media that rely on contributions from a crowd (or a community), as told by Wikipedia's Jimmy Wales and Craigslist's Craig Newmark; how the band OK Go built a following using YouTube; how real-time connections between dispatchers and couriers inspired Twitter; how a BusinessWeek blog became a quarterly printed supplement to the magazine; and how e-readers have evolved from Rocket eBook to QUE. Ira Glass compares the intimacy of radio to that of the Internet; the producer of PBS's Frontline supports the program's investigative journalism by putting documentation of its findings online; and the developers of Google's Trendalyzer software describe its beginnings as animations that accompanied lectures about social and economic development in rural Africa. At the end of each chapter, Moggridge comments on the implications for designing media. Designing Media is illustrated with hundreds of images, with color throughout. A DVD accompanying the book includes excerpts from all of the interviews, and the material can be browsed at www.designing-media.com.
Interviews with:
Chris Anderson, Rich Archuleta, Blixa Bargeld, Colin Callender, Fred Deakin, Martin Eberhard, David Fanning, Jane Friedman, Mark Gerzon, Ira Glass, Nat Hunter, Chad Hurley, Joel Hyatt, Alex Juhasz, Jorge Just, Alex MacLean, Bob Mason, Roger McNamee, Jeremy Merle, Craig Newmark, Bruce Nussbaum, Alice Rawsthorn, Anna Rosling Rönnlund, Hans Rosling, Ola Rosling, Paul Saffo, Jesse Scanlon, DJ Spooky, Neil Stevenson, Arthur Sulzberger Jr., Shinichi Takemura, James Truman, Jimmy Wales, Tim Westergren, Ev Williams, Erin Zhu, Mark Zuckerberg
101 Things I Learned in Architecture School
Concise lessons in design, drawing, the creative process, and presentation, from the basics of "How to Draw a Line" to the complexities of color theory.
This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation-from the basics of "How to Draw a Line" to the complexities of color theory-provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates-from young designers to experienced practitioners-will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
Designing Interactions
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews—including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop—have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.
Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.
Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.
Interviews with:
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Lovlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, Will Wright
The Image of the City
The classic work on the evaluation of city form.
What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion-imageability-and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.
Abundance of Caution, An
A searing indictment of the American public health, media, and political establishments decision-making process behind pandemic school closures. An Abundance of Caution is a devastating account of the decision-making process behind one of the worst American policy failures in a century the extended closures of public schools during the pandemic. In fascinating and meticulously reported detail, David Zweig shows how some of the most trusted members of society from Pulitzer Prize winning journalists to eminent health officials repeatedly made fundamental errors in their assessment and presentation of evidence. As a result, for the first time in modern American history, millions of healthy children did not set foot in a classroom for more than a year. Since the spring of 2020, many students in Europe had been learning in person. Even many peers at home in private schools, and public schools in mostly 'red' states and districts were in class full time from fall 2020 onward. Whatever inequities that existed among American children before the pandemic, the selective school closures exacerbated them, disproportionately affecting the underprivileged. Deep mental, physical, and academic harms among them, depression, anxiety, abuse, obesity, plummeting test scores, and rising drop-out rates were endured for no discernible benefit. As Europe had shown very early, after they had sent kids back to class, there was never any evidence that long-term school closures, nor a host of interventions imposed on students when they were in classrooms, would reduce overall cases or deaths in any meaningful way. The story of American schools during the pandemic serves as a prism through which to approach fundamental questions about why and how individuals, bureaucracies, governments, and societies act as they do in times of crisis and uncertainty. Ultimately, this book is not about COVID; it s about a country ill-equipped to act sensibly under duress.
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35,99 €
Interrogative Design
A timely collection that shows how design can animate public space and catalyze democratic processes through vital discussion and public engagement.
“Design thinking” emphasizes the production of solutions after a period of research. By contrast, interrogative design focuses on activating the public sphere and enriching public discourse through the production of questions. A notable contribution to the fields of critical design and media art, interrogative design traces its development to Krzysztof Wodiczko and his 1990s public art projects, documented in the book Critical Vehicles. In Interrogative Design, Ian Wojtowicz showcases this lineage with new writing from Wodiczko and a host of contributions from diverse and influential practitioners, including Rosalyn Deutsche and Antoni Muntadas. This book highlights the dynamism of interrogative design as it is practiced today.
Never has the need for work that provokes thoughtful discourse been more necessary, and this volume catalogs both the need and potential viable techniques. A consolidated collection on the legacy and the vital currency of interrogative design, this volume will delight practitioners with new material and serve students as a practical handbook.
Contributors also include: Dora Apel, Dan Borelli, Harrell Fletcher, Pete Ho Ching Fung, Dana Gordon, Sara Hendren, Garnet Hertz, Sohin Hwang, Ekene Ijeoma, Marisa Morán Jahn, Mark Jarzombek, Jaekyung Jung, Sung Ho Kim, Jean-Baptiste Labrune, Pia Lindman, Ani Liu, Andrew Todd Marcus, Matthew Mazzotta, Alex Milton, Max Mollon, Mariana Morais, Antoni Muntadas, Gauri Nagpal, Maria Niro, Ginger Nolan, Robert Ochshorn, Adam Ostolski, Sofia Ponte, Gustavo Romeiro, Natalia Romik, Warren Sack, Kirk Savage, Nitin Sawhney, Sanjit Sethi, Samein Shamsher, James Shen, Carl Solander, Richard Streitmatter-Tran, Orkan Telhan, Bruce M. Tharp, Stephanie M. Tharp, Zenovia Toloudi, Marek Wasilewski, Lani Watson, Sampson Wong, and Ben Wood.
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47,95 €
Design for a Better World
How human behavior brought our world to the brink, and how human behavior can save us.
The world is a mess. Our dire predicament, from collapsing social structures to the climate crisis, has been millennia in the making and can be traced back to the erroneous belief that the earth's resources are infinite. The key to change, says Don Norman, is human behavior, covered in the book's three major themes: meaning, sustainability, and humanity-centeredness. Emphasize quality of life, not monetary rewards; restructure how we live to better protect the environment; and focus on all of humanity. Design for a Better World presents an eye-opening diagnosis of where we've gone wrong and a clear prescription for making things better.
Norman proposes a new way of thinking, one that recognizes our place in a complex global system where even simple behaviors affect the entire world. He identifies the economic metrics that contribute to the harmful effects of commerce and manufacturing and proposes a recalibration of what we consider important in life. His experience as both a scientist and business executive gives him the perspective to show how to make these changes while maintaining a thriving economy. Let the change begin with this book before it's too late.
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32,95 €
Frederik Ruysch and His Thesaurus Anatomicus
A lavishly illustrated guide to the magnum opus of the great seventeenth-century anatomist, master embalmer, artist, and collector of specimens. Frederik Ruysch (1638-1731) was a celebrated Dutch anatomist, master embalmer, and museologist. He is best remembered today for strange tableaux, crafted from fetal skeletons and other human remains, that flicker provocatively at the edges of science, art, and memento mori.
Ruysch exhibited these pieces, along with hundreds of other artful specimens, in his home museum and catalogued them in his lavishly illustrated Thesaurus Anatomicus. This book offers the first English translation of Ruysch's guide to his collection, along with all the illustrations from the original volume, photographs of some his most imaginative extant specimens, and more. Ruysch was at once a brilliant scientist, a preternaturally gifted technician, an esteemed physician, a religious moralizer, and an artist whose prime form of expression was the medium of human remains.
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38,95 €
Between tracks
A collection that goes beyond the canon to analyze influential yet under-examined works of electronic music. This collection of writings on electronic music goes outside the canon to analyze influential works by under-recognized musicians. The contributors, many of whom are composers and performers themselves, offer their unsung musical heroes the sort of in-depth examinations usually reserved for more well-known composers and works. They analyze music from around the world and across genders, race, nationality, and age, discussing works that range from soundscapes of rushing water and resonating pipes to compositions by algorithm. Subjects include the collaboration of performer and composer, as seen in the work of Anne La Berge, Luciano Berio and Cathy Berberian, and others; the choice by Asian composers Zhang Xiaofu and Unsuk Chin to embrace (or not) Eastern themes and styles; and how technologies used by composers created the sound of the works, as exemplified by Bülent Arel's use of voltage-control components as compositional tools and Charles Dodge's resynthesizing of the human voice.
Contributors
Marc Battier, Valentina Bertolani, Kerry L. Hagan, Yvette Janine Jackson, Leigh Landy, Pamela Madsen, Miller Puckette, David Rosenboom, Joran Rudi, Margaret Anne Schedel, Juliana Snapper, Laura Zattra
Composers
Bülent Arel, Cathy Berberian and Luciano Berio, Anne La Berge, Unsuk Chin, Charles Dodge, Jacqueline George, Salvatore Martirano, Teresa Rampazzi, Hildegard Westerkamp, Knut Wiggen, Gayle Young, Zhang Xiaofu
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49,50 €
Health Design Thinking
Applying the principles of human-centered design to real-world health care challenges, from drug packaging to early detection of breast cancer.
This book makes a case for applying the principles of design thinking to real-world health care challenges. As health care systems around the globe struggle to expand access, improve outcomes, and control costs, Health Design Thinking offers a human-centered approach for designing health care products and services, with examples and case studies that range from drug packaging and exam rooms to internet-connected devices for early detection of breast cancer. Written by leaders in the field—Bon Ku, a physician and founder of the innovative Health Design Lab at Sidney Kimmel Medical College, and Ellen Lupton, an award-winning graphic designer and curator at Cooper Hewitt Smithsonian Design Museum—the book outlines the fundamentals of design thinking and highlights important products, prototypes, and research in health design.
Health design thinking uses play and experimentation rather than a rigid methodology. It draws on interviews, observations, diagrams, storytelling, physical models, and role playing; design teams focus not on technology but on problems faced by patients and clinicians. The book's diverse case studies show health design thinking in action. These include the development of PillPack, which frames prescription drug delivery in terms of user experience design; a credit card–size device that allows patients to generate their own electrocardiograms; and improved emergency room signage. Drawings, photographs, storyboards, and other visualizations accompany the case studies.
Copublished with Cooper Hewitt, Smithsonian Design Museum
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21,95 €
Fake News
New perspectives on the misinformation ecosystem that is the production and circulation of fake news.
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45,99 €
Reverse Cowgirl
McKenzie Wark invents a new genre for another gender: not a memoir but an auto-ethnography of the opacity of the self.
Another genre for another gender.
What if you were trans and didn't know it? What if there were some hole in your life and you didn't even know it was there? What if you went through life not knowing why you only felt at home in your body at peak moments of drugs and sex? What if you expended your days avoiding an absence, a hole in being? Reverse Cowgirl is not exactly a memoir. The author doesn't, in the end, have any answers as to who she really is or was, although maybe she figures out what she could become.
Traveling from Sydney in the 1980s to New York today, Reverse Cowgirl is a comedy of errors, chronicling the author's failed attempts at being gay and at being straight across the shifting political and media landscapes of the late twentieth century. Finding that the established narratives of being transgender don't seem to apply to her, Wark borrows from the genres of autofiction, fictocriticism, and new narrative to create a writing practice that can discover the form of a life outside existing accounts of trans experience: an auto-ethnography of the opacity of the self.
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21,95 €















