Inside Game Design
Despite being the fastest growing form of popular culture ever, videogames are seldom engaged with as a serious media form. "Inside Game Design" remedies this by offering a unique insight into the leading designers in the world today, examining, in a
series of in-depth interviews, their influences and the processes that translate their vision into functioning game.Including industry legends such as David Braben and Lorne Lanning and new entrants to the field like Relentless and Keita Takahashi,
the interviews contain candid opinions and practical advice for students about how to enter the industry. Full of colour artwork, the book includes process sketches from the production period, shots from the finished games themselves (character and e
nvironmental), studio photographs and marketing artwork. There is a detailed glossary, bibliography and index.
series of in-depth interviews, their influences and the processes that translate their vision into functioning game.Including industry legends such as David Braben and Lorne Lanning and new entrants to the field like Relentless and Keita Takahashi,
the interviews contain candid opinions and practical advice for students about how to enter the industry. Full of colour artwork, the book includes process sketches from the production period, shots from the finished games themselves (character and e
nvironmental), studio photographs and marketing artwork. There is a detailed glossary, bibliography and index.
Despite being the fastest growing form of popular culture ever, videogames are seldom engaged with as a serious media form. "Inside Game Design" remedies this by offering a unique insight into the leading designers in the world today, examining, in a
series of in-depth interviews, their influences and the processes that translate their vision into functioning game.Including industry legends such as David Braben and Lorne Lanning and new entrants to the field like Relentless and Keita Takahashi,
the interviews contain candid opinions and practical advice for students about how to enter the industry. Full of colour artwork, the book includes process sketches from the production period, shots from the finished games themselves (character and e
nvironmental), studio photographs and marketing artwork. There is a detailed glossary, bibliography and index.
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