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Products that Flow
PRODUCTS THAT FLOW is an unusual book about common things that surround us every day. Fast-moving consumer goods, such as food, packaging, disposables, fashion, cheap gifts and gadgets. How can we deal with this huge amount of products in a more sustainable way? Our main challenge is to slow down and make our products last longer. Then we have to organize the flow and design our products in such a way that they can be easily transported and recycled or to render it harmless. This book offers a wide range of practical examples and points different ways to managing the flows that currently often are out of control. It is a field of concern that many share and for that reason is destined to turn into fertile soil for improvement. It is an important extension to the book PRODUCTS THAT LAST and goes beyond the point where design and entrepreneurship tend to come to a halt.
Designing With(in) Public Organisations
There are many thorough books about design approaches - methodologies and instruments. Central goal is to design a good solution, in various forms such as products, services and interactions. These books pay less attention to the question how to establish a design process within organizations, especially within those that are unfamiliar with (and sometimes even hostile towards) a design approach, so that a solutions eventually gets implemented. Designers collectively experience that a well-designed solution by itself does not lead to the intended change. Designers are often taken by surprise when they meet resistance during the design process, or when they deliver their proposals. In order to make them more successful, we need to design the context that facilitates the design process and its outcomes. The last six years I have built up a practice with designing with and within the public sector - including public-private partnerships. I learned that design approaches put current approaches about change management, project management and collaborating to the test - and vice versa. In all phases of the design process, from contracting an assignment, to empathic research, to reframing and prototyping, we need new sets of playing rules and perhaps even a new language to successfully apply design. In our projects, this is a designated role, we describe as the 'context-builder'. This book shares the lessons we have learned. My ambition is to deepen the knowledge about design within the public sector. I think this is an important challenge, since a large number of public institutions all over the world are currently experimenting with design. This brings about a lot of enthusiasm, but also disappointment, when process nor outcome can be integrated in the primary processes of the organizations involved.
Thinking in services
Perhaps, as customers, or as service providers, we don’t understand services as much as we think we do.
Services are such integral parts of the daily of individuals and organizations that a day without paying for or providing them is inconceivable. They come in so many different “shapes and sizes”, we have difficulty defining them. Many are so intangible, always and everywhere, we don’t even realize they’re there until they fail.
The universe of services is expanding faster than ever creating new problem new kinds of services, and along with it, new modes of failure exposing us to unexpected costs and risks. Even simple services are dynamic and complex in the way supply meets demand to fulfill a promise. Therefore, when services fail to meet expectations because their design is simplistic or superficial, we’re even more disappointed.
This book is about having new eyes and new perspectives for exploring the universe of services, grasping their realities, and deepening our understanding of them; what services really are, what they could be, and why they even exist. Narrowing down on the true nature of services, broadens the possibilities for design.
With simple drawings, symbols, and a few extraordinary words, this book introduces the basis of a design language for services. Anyone can learn this language, with a little bit of curiosity, imagination, and quiet time. You do not need a degree in economics, biology, or computer science.
Little Creative Thinker
By enhancing your ability to identify connections, you can enhance your creativity. This exercise book especially for kids strengthens their ability to recognize connections. The exercises are based on the theory of the book The Secret of the Highly Creative Thinker , as well as observations in neuroscience, and seventy years of creativity studies.
This exercise book is based on a dynamic balance of theory, technique, and exercises, it’s a practical hands-on workbook. It’s the perfect outlet to get your hands dirty and dive into exercises that strengthen one’s ability to see and make connections.
This book is for those seeking to enhance their creativity. It can be used to: - Develop one’s creative capacity - Train underlying mechanisms in creative thinking - Enrich educational purposes - Increase idea production.
Litlle Creative Thinker’s Exercise Book is for kids that are eager to indulge in exercises to enhance their innate creativity by identifying connections.
Creativity+ - The Catalyst for Creative Thinking
"Creativity+ is the perfect launch point for anyone looking to better understand how creativity can be used no matter where you work. Learning should always be this much!"
- Theresa Smout, Office of the Special Envoy of the United Nations Creativity+ is a toolkit that gives you the keys to unlock your curiosity, questioning skills and creative forces. It is more than a toolkit that helps you achieve your aims, Creativity+ is a philosophy for infusing creative thinking in all aspects of your life, supported by practical tools to bring your ideas to fruition. Divided into the four phases of innovation (Vision, Discovery, Ideation and Momentum), you are provided with the Mindset (attitudes), Skillset (knowledge), Toolset (techniques) and a supporting Case Study that gives a real-life example of these skills in action. Navigate easily through the colour-coded phases in this flip board design - because the creative process is iterative, sometimes you have to step back in order to leap forward.
Dont Do This - Game
Whatever kind of creative you are, this game will get you out of your comfort zone. This mind experiment game based on the ‘ToDon’tList Method’ stimulates creativity through limitation.
How to play
You take 3 “Do” cards that define a unique imaginary project. You need to come up with a solution for this project. But you also get 3 “Don’t” cards, which give you a set of rules.
For Example
Don’t: Don’t use any other forms than squares | Don’t make the height less than 3 times the width | Don’t use less than 2 colours
Do : Create clothing that is also a landmark | For two persons | To become more productive
Don’t: Don’t use straight shapes | Don’t make the size static | Don’t use non-recyclable material
The “Do” and “Don’t” cards make you think differently than you normally would. In the beginning, the rules might feel like a big obstacle. But once you start playing, you will see that limitations also give you possibilities. Rules make you think about loopholes. Play the game by yourself to get inspired, use it as a conversation starter or play it in teams to find out who comes up with the most surprising solution. The outcome could even be the beginning of a real project!
‘Don’t/Do This’ picks up where the book ‘Don’t Read This Book ? Time Management for Creative People’ leaves off. Like the book, the game is based on the ‘ToDon’tList Method’: the more you subtract, the more focus and time you gain.
Think like a Designer, Don't Act Like One
75 LESSONS FROM THE WORLD OF DESIGN
This anthology of design concepts reveals what you can learn from Mad Men's Don Draper, why the Beatles were not just brilliant as musicians, how a lemon tart can make you world famous and why purple is just always so wrong. Unless you're Prince or the Pope, that is, but this book is for everyone who isn't.
Composing Architecture and Interior Design
Composing Architecture and Interior Design introduces different ways of creating architectural space, based on controlled transformations of physical models. It explains how to compose architectural spaces step by step and can be used from the first years of architecture and interior design studies - and beyond. This book demonstrates how generative design can be applied in architectural practice, regardless of having any knowledge of digital design software. If explained in one sentence, the base of generative digital design is the design logic of transformations. The book starts by introducing different spatial configurations using basic elements, being walls, floors and ceilings, in order to create spaces with different architectural qualities, such as collective or transition spaces. Throughout the book, the most contemporary approaches of composing space, such as folding surfaces or combining curves are explained step by step with diagrams and physical models. Each chapter begins with a globally acknowledged, built project.
How to be a Better Tourist
Vacations are made of freedom. Pure freedom. Our busy lives, full of obligations, mean that vacations may be the only times we can do whatever we want, wherever we want. So just how weird is it that we all spend that precious time doing the same things? That we descend en masse on the same cities, cluster around the same attractions and all visit the same picturesque neighborhoods that can’t actually handle the influx?
How to Be a Better Tourist takes a fresh look at making your vacation truly worthwhile. After all, what if all your vacations seem to be getting more and more the same? What if being a tourist is suddenly no longer quite as innocent as it first seemed? Or what if your long list of must-sees in fact stresses you out? As the writer Elbert Hubbard poignantly put it, “No man needs a vacation so much as the man who has just had one.”
Find out why you should perhaps stay at home. Understand why you also need to work while on vacation. Read why tourists should visit supermarkets and residential districts too. Our typical vacation behavior ? visiting the maximum number of highlights in the minimum time ? is rarely the most rewarding. How to Be a Better Tourist helps you get the most out of your stay without damaging the soul of your destination. Because, ultimately, an imaginatively considered vacation is a genuinely rewarding experience.
This is a good guide
This is a good guide for a sustainable lifestyle. It’s as simple as that. Would you like to live more sustainable, but without putting a lot of time, effort or money into it? Then this is your book.
It’s filled with practical and positive tips on fashion, beauty, food, home, work, travel and leisure, and shows that stylish and sustainable go very well together. And especially that’s about good, not perfect: about smart choices, doing what you can and what suits you. With this modern handbook, sustainable fashion and lifestyle expert Marieke Eyskoot makes green living fun and doable. The right addresses, beautiful labels, great places, surprising facts and handy solutions – exactly what you need. Because doing good and feeling good at the same time: this is what everyone is looking for.
Pitching Ideas
We are good at designing beautiful products and we offer good services. We always know exactly what the user wants and we know dozens of methodologies. However, if we have to convince our customers and colleagues, we find it very hard. For one reason or another pitching ideas is one of the most undervalued practices in our field of expertise. From convincing a colleague to opt for a certain methodology to persuading a customer to go for a certain concept. You can have the best ideas in the world, but if you are not able to bring them across, they will never become reality. This book takes you inside of the heads of the people you have to convince. It helps you to find the essence of the idea you want to get across and explains how you can really convince the right people in the end.
The Art of Parenting
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead. The Art of Parenting is a must-have for soon-to-be or new parents. It is a pictorial guide to the things only parents of little ones know, and the new ones should know. The early years of parenting are graphically pictured in 60 humorous one-page illustrations that everyone will recognize. In a straightforward and simplistic manner, Drew de Soto captures the funny, smelly and sometimes difficult moments with new-borns and toddlers.
The Social Climbers Handbook
Some people are obsessively invested in climbing the social ladder. Author Nimrod Kamer (Vice, GQ) undermines this from within as he inserts himself in numerous political or celebrity events. His resumé lists Uber trolling, penetrating members clubs and having Kanye West ask for his information after presenting himself as the editor of his Wikipedia page. The book is full of humorous tips and tricks based on experiences of the author (the self-proclaimed most ambitious social climber alive). With a witty and provocative pen he shows how to penetrate a world that’s obsessed with status.
High skilled jobs are going away to machines, no one will help you get ahead in life if you don’t grow some guts mixed with disesteem and disrepute. Forget your dignity, let yourself be thrown out once in a while or blacklisted, wear their loathing with pride. Some say social climbing is crass and rude, actually it’s just an appropriate form of class warfare. The world’s obsessed with status not skill, and attempting to change it from outside is futile. The only way to throw some shade of your own is shamelessly undermine high society from within.
Brand the Change
Whether you are building an innovative new product, creating a service for good, spreading a new idea, or positioning yourself as a leader in your field, thinking like a brand strategist will help you to create a clear, compelling offer, develop unique brand experiences and ultimately attract and convert the right audiences.
Brand the Change challenges you to put your head above the clouds to formulate a compelling big vision, while having your feet in the mud: to understand how to realize that vision by selling yourself well and all the practical branding challenges that come with it.
The book unpacks the brand building process in practical steps, offers you the tools and exercises to build your own brand, offers a rich array of tips from trademarking to digital marketing, and inspires with case studies of successful change making brands.
The content is developed based on years of experience in building brands, conversations with dozens of changemakers across to understand what their branding challenges and need for knowledge and skills are and extensive content testing with hundreds of workshop participants. It contains 23 tools and exercises, 14 case studies from change making organisations across the world and 7 guest essays from experts.
The 7 Principles to Complete Co-Creation
The 7 Principles of Complete Co-Creation presents a comprehensive view on co-creation. Illustrated by various international case studies, it explains co-creation not as a method, tool or project, but as a new paradigm in which end-users play an ongoing, active role with and for organizations that are relevant to them. It reads like a practical handbook on how to utilize complete co-creation in order to create sustainable value with end-users and other relevant parties. Since co-creation is a relatively new discipline, not much has been written on the topic. The authors have bundled their years of practical experience to fill this gap. Unlike any existing publication, this book provides the reader with a clear co-creation framework, giving practical answers to questions such as: 'what is co-creation and how does it work?', 'whom to involve in a co-creation process?', 'how to convince others of the benefits of co-creation and overcome barriers?'.
Design. Think. Make. Break. Repeat.
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design.
The book addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation. With design thinking becoming an increasingly valued skillset across a wide range of industries, there is an increasing demand for design-based skills in the workplace. More and more organisations are looking at design to improve their organisation and the services and products they offer . The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.
The book is designed as a learning resource to scaffold the reader’s understanding of design as a method for innovation. Each method is presented through an evidence-based description along with simple exercises that allow for a hands-on, interactive learning experience. The book includes blank templates and tools to be used along with the exercises. It further features case studies that exemplify the use of the methods, templates and tools. Accompanied by a compilation of multidisciplinary design challenges, the book is therefore the perfect learning resource allowing readers to study design methods in their own time and at their own pace – individually, in the workplace or to support teaching programs.















